Sep 25, 2005, 07:01 AM // 07:01
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#21
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Krytan Explorer
Join Date: Apr 2005
Location: Canada, Alberta
Guild: Angelic Knights
Profession: W/Mo
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Swords just need a better elite, maybe a combination of final thrust and sever artery?
I love my axe though. An axe's damage spikes are the best, especialy when I did a crit eviscerate on another warrior for 192 dmg.
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Sep 25, 2005, 07:02 AM // 07:02
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#22
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Desert Nomad
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Quote:
Originally Posted by GreatLich
It doesn't... until you would hit someone with the axe... axes have a much smaller cutting edge compared to a sword. I could see a sword cutting someone and continue through to the next victim, due to it's design. An Axe however, when you hit someone it could get stuck on that victim for it's small cutting edge. It's a case of "hacking" vs "slashing"... I think a slashing tool (sword) would function better in a "cyclone attack" style then a hacking tool (axe).
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Swinging your weapon around in a big circle to cut lots of guys at once is a really bad idea no matter what kind of weapon it is. Unless it's like a lightsaber or something, I guess. But a plain old metal sword or axe? No way.
Quote:
Someone more knowledgable should correct me: but axes were more often used as offhand weapons then primary... the fact that GW has Axes pegged a single handed weapons is a bit off IMHO, especially as primary weapons...
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Offhand? I've never even heard of someone using an axe in their off-hand other than in fantasy RPGs. It seems terribly impractical. Axes were usually used with shields, or two-handed... much like swords and hammers, really...
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Sep 25, 2005, 10:39 AM // 10:39
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#23
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Krytan Explorer
Join Date: May 2005
Location: Melbourne, Australia
Profession: E/Rt
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Let's bring some sanity back into this thread:
Realism is irrelevant. In real life, axes dont do more damage than swords. If you hit someone on the head with an axe OR a sword, THEY DIE. They dont take 40 damage out of 400. They DIE. Trying to use realism as any sort of argument is pointless. (Besides, something like a Fellblade or Brute Sword is easily just as big, fat and heavy as an axe. In fact, there are NO light swords in this game, except short sword/gladius)
Why are we comparing CA to Hundred Blades? Regardless of CA/HB, the fact remains that swords are much poorer than axes. Empirically speaking, the accepted wisdom is that if you want to run a standard damage Warrior in pvp, you use an axe, and you use Eviscerate, Executioners, Penetrating, Sprint, Frenzy, etc.
As for the point that "Damage isnt everything"... unfortunately, swords dont have any useful utility that might make up for their lack of damage. The Riposte skills aren't particularly useful as damage -or- defense. Hamstring is probably the closest there is, but it's far from so good that it makes swords worth using all by itself.
And now for my own bit of insanity:
My personal fix (from another sanitarium thread) is to make swords have a faster attack speed than axe. I like faster attack speeds. And it'll help with sword's high adren skills.
- Also make HB recharge every 5 secs.
- Make riposte a 2 adren cost, but reduce its damage somewhat. Reduce the recharge of deadly riposte. Make them block projectiles too, but not deal damage back to them.
- Make flourish a sword skill again. And make it non-elite.
Last edited by Rieselle; Sep 25, 2005 at 10:44 AM // 10:44..
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Sep 25, 2005, 01:48 PM // 13:48
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#24
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Jungle Guide
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Quote:
Originally Posted by Eskimo Bob
Swords just need a better elite, maybe a combination of final thrust and sever artery?
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WE HAVE A WINNER!
Sword has one Elite. Axe has 2. Hammer has 3.
The condition which most Axe skills function off of is "Deep Wound". The non-elite Axe skill used to give deep wound is called "Dismember". The primary non-elite Damaging skill used is "Executioner's Axe". "Eviscerate" is a combination of "Dismember" and "Executioner's Axe".
The condition which most Hammer skills function off of is "Weakness". The non-elite Hammer skill used to give weakness is called "Staggering Blow". The primary non-elite Knockdown skill used is "Hammer Bash". "Devestating Hammer" is a combination of "Staggering Blow" and "Hammer Bash".
Why not give Sword an equivelent to Eviscerate or Devastating Hammer? Though I'd prefer it Galrath+Sever Artery (yet have low adren. cost) because if your health is below 50% and you get hit by a final thrust, I don't think bleeding would do much more to you at this point.
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Sep 25, 2005, 02:06 PM // 14:06
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#25
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Krytan Explorer
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Quote:
Originally Posted by BigTru
WE HAVE A WINNER!
Sword has one Elite. Axe has 2. Hammer has 3.
The condition which most Axe skills function off of is "Deep Wound". The non-elite Axe skill used to give deep wound is called "Dismember". The primary non-elite Damaging skill used is "Executioner's Axe". "Eviscerate" is a combination of "Dismember" and "Executioner's Axe".
The condition which most Hammer skills function off of is "Weakness". The non-elite Hammer skill used to give weakness is called "Staggering Blow". The primary non-elite Knockdown skill used is "Hammer Bash". "Devestating Hammer" is a combination of "Staggering Blow" and "Hammer Bash".
Why not give Sword an equivelent to Eviscerate or Devastating Hammer? Though I'd prefer it Galrath+Sever Artery (yet have low adren. cost) because if your health is below 50% and you get hit by a final thrust, I don't think bleeding would do much more to you at this point.
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speak for yourself...I want a combination of Hundred Blades and Final Thrust
ie. 2 final thrusts on all adjacent foes ^^;
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Sep 25, 2005, 02:29 PM // 14:29
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#26
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Sep 25, 2005, 02:55 PM // 14:55
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#27
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Krytan Explorer
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Quote:
Originally Posted by LifeInfusion
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You don't need an elite for sword.
People use it more for utility warriors as opposed to straight up damage.
Sweeping generalizations gain you no marks.
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Sep 25, 2005, 03:58 PM // 15:58
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#28
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Wilds Pathfinder
Join Date: Jun 2005
Profession: N/W
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Hundred blades sucks. What else is there to say?
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Sep 26, 2005, 03:03 AM // 03:03
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#30
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Jungle Guide
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Quote:
Originally Posted by Oryaka Drake
First.. swords should be faster than axes
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Why? Swords DPS from natural swings isn't that much lower than Axe. Doing this would possibly make sword much more common than axes because of damage mods such as SoH, Conjure X, and Order X.
Quote:
Originally Posted by Oryaka Drake
what needs to happen.. a sword req skill that gives you the suprise and one that give you the defense option. (you already have two defenses in tactics i believe.. they require swords...)
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Don't think defensive skills will help establish Sword as a PvP worthy warrior weapon...
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Sep 26, 2005, 03:39 AM // 03:39
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#31
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Desert Nomad
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Quote:
Originally Posted by BigTru
WE HAVE A WINNER!
Sword has one Elite. Axe has 2. Hammer has 3.
The condition which most Axe skills function off of is "Deep Wound". The non-elite Axe skill used to give deep wound is called "Dismember". The primary non-elite Damaging skill used is "Executioner's Axe". "Eviscerate" is a combination of "Dismember" and "Executioner's Axe".
The condition which most Hammer skills function off of is "Weakness". The non-elite Hammer skill used to give weakness is called "Staggering Blow". The primary non-elite Knockdown skill used is "Hammer Bash". "Devestating Hammer" is a combination of "Staggering Blow" and "Hammer Bash".
Why not give Sword an equivelent to Eviscerate or Devastating Hammer? Though I'd prefer it Galrath+Sever Artery (yet have low adren. cost) because if your health is below 50% and you get hit by a final thrust, I don't think bleeding would do much more to you at this point.
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Galrath + bleeding just wouldn't be as good as Eviscerate or Devastating Hammer. Deep wound is a much more significant condition than bleeding, for one, and combining it with a high damage bonus makes a very large spike. As for Devastating Hammer, the weakness on that is just a small bonus; people take it because it's a knockdown with no conditions or drawbacks, and can be chained with Hammer Bash.
I'm not sure what would make a good sword elite, but I wouldn't base it around bleeding. Sword warriors need bleeding in order to apply deep wounds, so a bleed skill that's harder to use than Sever Artery just seems like a bad idea.
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Sep 26, 2005, 04:07 AM // 04:07
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#32
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Jungle Guide
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one easy way to help out the poor swords is to simply bump up the attack rate
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Sep 26, 2005, 11:07 PM // 23:07
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#33
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Frost Gate Guardian
Join Date: Feb 2005
Location: SLC, Utah
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My 2 cents...
Don't forget Final Thrust, I've taken down many an adversary with it.
I don't think the other branches of weapons offers this off the top of my head.
If I'm wrong, sorry in advance.
Mind
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Dec 06, 2005, 05:06 PM // 17:06
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#34
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Ascalonian Squire
Join Date: Nov 2005
Guild: Umbra Sumus
Profession: W/Mo
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Its balanced people
sowrds do little damage but are quick
axes do a fair amount of damage and are fairly quick
hammers do loats of damage but are slow
making swords do more damage would brake the balance making 100 blades no elite would break the balance makind cyclon axe elit would brake the balance
if u think swords are underpowered and a cyclon overpowered stop moaning about how unfair it is i have a 3 step plain
1: get money
2:buy axe
3:hit stuff with it using the 'overpowered' cyclone axe
but think about this say ur target is running u would not hit it with cyclone axe but HB would hit it and on a previous post about making swords more like fencers all i say is riptose and deadly riptose
Also if u think very hard ull remeber that people use axes to cut down tress not swords because there thicker and if u swung a sword at it
1: it would brake caus its to thin
2; ud never get wnough swing in a sword un less it was 2 handed
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Dec 06, 2005, 06:28 PM // 18:28
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#35
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Wilds Pathfinder
Join Date: Sep 2005
Location: Isle of Wight
Guild: DVDF
Profession: R/
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Simple solution is make Cyclone Axe elite - it hits more than one foe at a time, and the equivelent sword (hundred blades) and bow (barrage) skills are elites so why not the axe one?
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Dec 06, 2005, 06:53 PM // 18:53
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#36
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Desert Nomad
Join Date: Mar 2005
Location: UK
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Actually i think the recharge is just going to be increased to 10/15s. Putting three elites in a comparatively small line seems a bit crappy, and frankly thats not the problem, people would still pve tank for teammates with live/bonetties/ca etc. On the dais with ootv cyclone also kicks ass. Its spammability is the main problem in terms of actual usage. Same goes for duel shot.
As for Hb i agree with everous, there is no problem with it being returned to non-elite. If people start ganking with iW mesmers and Hb then that isnt a lot different than spiking with 106 orbs (after 60al ap). In fact its worse, its less damage, body blocking ftl, and enchant stripping owns you in the face. Not to mention that shielding hands puts a huge dent in iW single handedly.
A new Sword elite would have to be finely balanced. With the final thrust in there a big front up damage skill like Eviscerate would make sword too good (finisher/starter skills in one... galrath in the middle... three hit kill no problem). Any sword elite is going to be utilitorious, or similar enough to final thrust that a combo of damageelite-galrath-final wont just kill someone when youve got ji on you.
Either change sword around a lot, or leave it as it is, which is more or less fine when you look hard.
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Dec 06, 2005, 06:56 PM // 18:56
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#37
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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How about this? Change Hundred Blades back to 75%, non elite. Change Final Thrust to an elite. Give it +42, (or whatever), instead of +34. Now everyone's happy, right?
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Dec 06, 2005, 06:59 PM // 18:59
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#38
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Banned
Join Date: Nov 2005
Location: decatur indiana
Guild: hell's mercenaries
Profession: W/E
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wouldn't bother me i don't use any elite so i guess i'd be using one if you changed it
i think hundred blades should strike more times if it's gonna be a elite it should atleast be strong
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Dec 06, 2005, 07:22 PM // 19:22
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#39
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Wilds Pathfinder
Join Date: Aug 2005
Location: Camp Rancor (Rancour :D)
Guild: I'm a free spirit (that's not what the guild is called, I just am)
Profession: W/R
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I vote for increasing the attack speed of swords. I know realism is irrelevant, but wouldn't you attack slower with an axe, since it would get stuck in everything it hits?
Also, this would give sword warriors, like myself, the role as "DPS"-warriors. Axe warriors spike, hammer warriors disrupt and sword warriors...Kick enemies when they're down? Come on...
Faster attack speed wouldn't be realistic because: E=MC^2
Energy = Weight x Speed ^2
That means that the faster you move your sword the more damage you'll do. So faster attack speed would actually give you a damage increase of... something like 25%... I dunno, it isn't relevant anyway.
The point is that making swords attack faster would help alot!
Boosting Hundred Blades, making it non-elite and lower damage, sounds fine but I'd rather have the universal, constant faster attack speed.
My 2 cents.
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Dec 06, 2005, 07:30 PM // 19:30
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#40
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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Quote:
Originally Posted by jesh
How about this? Change Hundred Blades back to 75%, non elite. Change Final Thrust to an elite. Give it +42, (or whatever), instead of +34. Now everyone's happy, right?
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This is a better alternative than having hundred blades the shit elite that it is currently. although it does have its uses. its a great way to energy regen with a zealous weapon
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